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Software Reuse: Advances in Software Reusability
This book constitutes the refereed proceedings of the 6th International Conference on Software Reuse, ICSR-6, held in Vienna, Austria, in June 2000. The 26 revised full papers presented were carefully reviewed and selected from numerous submissions. The book is divided into topical sections on generative reuse and formal description languages, object-oriented methods, product line architectures, requirements reuse and business modeling, components and libraries, and design patterns.
Ontologies for Software Engineering and Software Technology
Communication is one of the main activities in software projects, many such projects fail or encounter serious problems because the stakeholders involved have different understandings of the problem domain and/or they use different terminologies. Ontologies can help to mitigate these communication problems. Calero and her coeditors mainly cover two applications of ontologies in software engineering and software techonology: sharing knowledge of the problem domain and using a common terminology among all stakeholders; and filtering the knowledge when defining models and metamodels. The editors structured the contributions into three parts: first, a detailed introduction into the use of ontologies in software engineering and software technology in general; second, the use of ontologies to conceptualize different process-related domains such as software maintenance, software measurement, or SWEBOK, initiated by IEEE; third, the use of ontologies as artifacts in several software processes, like, for example, in OMGâs MOF or MDA. By presenting the advanced use of ontologies in software research and software projects, this book is of benefit to software engineering researchers in both academia and industry.
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Software Visualization
"Software Visualization: From Theory to Practice was initially selected as a special volume for ""The Annals of Software Engineering (ANSE) Journal"", which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including *Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming; *Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph; *Graph-oriented distributed programming; *Program visualization for software understanding, testing/debugging and maintenance; *Object-oriented re-design based on legacy procedural software; *Cognitive models for designing software exploration tools; *Human comprehensibility of visual modeling diagrams in UML; *UML extended with pattern compositions for software reuse; *Visualization of software architecture and Web architecture for better understanding; *Visual programming and program visualization for music synthesizers; *Drawing diagrams nicely using clustering techniques for software engineering."
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